A player uses ultraviolet light to reveal hidden symbols among printed clues and photographs.

2022

The Ghosts of Casa Loma

An AR escape-room game for a historic castle

{game experience design, AR development, interaction design, playtesting}

AR.js

AR.js

TouchDesigner

TouchDesigner

HTML/CSS

HTML/CSS

Overview

Designing an AR escape room in a historic castle

The Ghosts of Casa Loma is an AR escape room game developed during a 100-hour internship with Secret City Adventures. Working in a two-person team, I contributed to the game flow, storyline, AR development, and interaction design. The experience combines the physical environment and props with an AR website, allowing players to discover and piece together clues through both physical and digital interactions.

Two players test the physical props and wall clues inside the Casa Loma escape room.
Phone-based augmented reality recognizes an image marker beside colored potion bottles.
Phone-based augmented reality recognizes an image marker beside colored potion bottles.
Two players test the physical props and wall clues inside the Casa Loma escape room.
Two players test the physical props and wall clues inside the Casa Loma escape room.
Phone-based augmented reality recognizes an image marker beside colored potion bottles.

Game Design

Connecting physical and digital clues

The game was designed around the physical space rather than treating AR as a separate layer. Players use a flashlight, blue light, physical props, and their phones to uncover different parts of the clues. The game flow connects these actions into a sequence, so information discovered in one part of the experience becomes useful in the next.

Testing

Refining the game through playtesting

The game went through multiple rounds of player testing during development. Testing focused on how players interpreted clues, moved through the space, and understood the relationship between the physical props and AR interactions. These sessions helped identify points of confusion and refine the game flow and interaction details.

Game flow diagram mapping clue dependencies, player decisions, and puzzle progression across the escape room.

Shuting Zhou

Multidisciplinary designer and researcher based in Toronto.

Contact

shutingzhou.design@gmail.com

Shuting Zhou

Multidisciplinary designer and researcher based in Toronto.

Contact

shutingzhou.design@gmail.com

Shuting Zhou

Multidisciplinary designer and researcher based in Toronto.

Contact

shutingzhou.design@gmail.com